
My Farmville farm, Orgasmo Organic, at the height of its powers.
The social network game Farmville has been in the news a lot lately. From the New York Times treatment to the whole Scamville uproar to the revelation that those practicing point-n-click agriculture outnumber Twitter-ers (Twits?), much has been made about how more people harvest virtual crops in this country than those who harvest real ones.
The reason more people play at agriculture than work in it is because most Americans don’t buy their food from farms anymore. They purchase it from giant conglomerates that use gargantuan food factories (Contained Animal Feeding Operations, for example) like those profiled in the documentary Food Inc. The cheeky Real Life Farmville Project is aiming to change that ratio, but I suspect real life farming will not appeal very much to gaming gardeners. The reason is that Zynga’s Farmville projects such a sanitized, bloodless and bucolic view of farming that most of its fans wouldn’t recognize the real thing.
Let’s take a look at Zynga’s worst offenses:
No weather zones: Weather does not exist in Farmville. I have banana trees and date palms growing on the same farm as apple trees and sugar maples. I’m bringing two fields of pineapples out of the ground in the dead of winter with snow blanketing the farm. This is madness. Weather patterns and seasons are integral to farming, yet, in Farmville, every plant comes with its own perfectly attuned micro-climate. You can buy greenhouses, but they are decorative. And rain? What’s that?
Bizarre skill levels: How many hobby gardeners do you know who say, “I think I’m going to plant some aloe vera and pink roses this season.” None. They grow peas, tomatoes and onions here in the States. Yet, if you want to grow such staples in Farmville, you are first going to have to master aloe and roses. Makes perfect sense… No, it doesn’t. Whoever drew up the skill level hurdles for crops in this game never once picked up a rotor tiller. They remind me of the geniuses who developed Fallout 3: Point Lookout … and never visited Point Lookout, MD. And the whole concept of restricting what you can plant and when you can plant it seems bizarre to me as well. What is this, Monsanto: The Game?
No blood: Perhaps this part of the game was done to appease all the militant vegetarians out there, but, last time I checked, most farms do not raise turkeys and geese for their feathers. Pigs do not spontaneously produce or find truffles. And I have yet to see a successful business plan based around “brushing” calves and lambs. These animals are raised for meat, and they do not evolve naturally into foam and plastic packets of boneless protein. They must be slaughtered and butchered, but you won’t find a single abattoir listed among the houses and barns offered for sale in Farmville. This also avoids another thorny issue of modern animal husbandry – antibiotic overdose. If PETA wasn’t so out of touch, it might have developed a Farmville satire, showing the real life of a food animal, instead of its clumsy attack on Cooking Mama.
No maintenance: The most work-intensive actions you take in Farmville are plowing, planting, fertilizing and harvesting – three actions that, in real life – are done in two short seasonal bursts. The large majority of real farming work is weeding, spraying and irrigation. Farmville’s crops and trees never have to be sprayed for bugs or even watered, and weeding is done only on friends’ farms with the click of a single button. Don’t get me started on the lack of any nutrient management planning. But I’ll end on a note of what I thought was common sense: If your friends did decide to come over and “fertilize” your already growing real life crops with manure that came from your cows, as they do in Farmville, your entire crop would be contaminated with E. coli bacteria.
Anyway, for all its faults, I have enjoyed my time in Farmville far more than Zynga’s other flagship product, Mafia Wars. But I don’t think that a game this popular gets a pass with the “it’s just a game” excuse, anymore than violent video games get a pass for their role in desensitizing players. Food production is one of the most important aspects of any functioning society, yet it has become one of the most mysterious in American culture. The fact that Zynga can make a farming game that is this popular while being so wildly divorced from reality is a sad commentary on both the company and its fans’ level of agricultural ignorance. Even SimCity taught basic urban planning, even if it did ride roughshod over little things, like property rights.
Farmville does get one thing right, though. Large-scale farming is fuel intensive. After rapidly expanding my farm using the free fuel bonanza of the holiday season, I’ve run out of the free fuel refills, and I refuse to pay real money for any more of the stuff. I also refuse to manually plow, plant and harvest my virtual crops. After all, it’s just a game, right?